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			<BITMAP ID="0x0001">
				<RELATIVEPATH>\Resources\StaticPanel1.png</RELATIVEPATH>
				<TRANSPARENCY>yes</TRANSPARENCY>
			</BITMAP>
			<BITMAP ID="0x0002">
				<RELATIVEPATH>\Resources\pfd_attitude.png</RELATIVEPATH>
				<DESCRIPTION lang="en">Contains the Attitude indicator</DESCRIPTION>
				<TRANSPARENCY>yes</TRANSPARENCY>
			</BITMAP>
			<BITMAP ID="0x0003">
				<RELATIVEPATH>\Resources\pfd_roll_indicator.png</RELATIVEPATH>
				<DESCRIPTION lang="de">Enthält den Roll Indikator</DESCRIPTION>
				<TRANSPARENCY>yes</TRANSPARENCY>
			</BITMAP>

			<BITMAP ID ="0x0008">
				<RELATIVEPATH>\Resources\pfd_compass_strip.bmp</RELATIVEPATH>
				<TRANSPARENCY>no</TRANSPARENCY>
			</BITMAP>
			<BITMAP ID="0x0009">
				<RELATIVEPATH>\Resources\FirstTry_small.bmp</RELATIVEPATH>
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			</BITMAP>
			<BITMAP ID="0x000a">
				<RELATIVEPATH>\Resources\hsi_needle.png</RELATIVEPATH>
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			<BITMAP ID="0x000b">
				<RELATIVEPATH>\Resources\Indicators.bmp</RELATIVEPATH>
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			</BITMAP>
			<BITMAP ID="Radar">
				<RELATIVEPATH>\Resources\Radar.bmp</RELATIVEPATH>
				<TRANSPARENCY>no</TRANSPARENCY>
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			<NAME>Attitude Indicator</NAME>
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				</VERTICES>
			</GEOMETRY>
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				<TRANSFORM TType="Translate">
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				<TRANSFORM TType="Translate">
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		<OBJECT ID="AttitudeIndicatorVertical">
			<NAME>Attitude Indicator Vertical Part</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
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			</TEXTURE>
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					<VERTEX>
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				<TRANSFORM TType="Rotate">
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				</TRANSFORM>
				<TRANSFORM TType="Translate">
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		<OBJECT ID="AirspeedIndicator">
			<NAME>Airspeed Indicator</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BLENDING>no</BLENDING>
					<BITMAPREF>0x0004</BITMAPREF>
				</LAYER>
			</TEXTURE>
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				<VERTICES>
					<VERTEX>
						<POSITION>
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							<Y>154</Y>
							<Z>-0.5</Z>
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						<NORMAL>
							<X>0</X>
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						<COLOR>
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							<A>1</A>
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						<TEXCOORD Layer="TextureSet1">
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					</VERTEX>
					<VERTEX>
						<POSITION>
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							<Y>0</Y>
							<Z>-0.5</Z>
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						<NORMAL>
							<X>0</X>
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							<Z>-1</Z>
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						<COLOR>
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							<A>1</A>
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						<TEXCOORD Layer="TextureSet1">
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					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>42</X>
							<Y>0</Y>
							<Z>-0.5</Z>
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						<NORMAL>
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							<Z>-1</Z>
						</NORMAL>
						<COLOR>
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							<A>1</A>
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					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>42</X>
							<Y>154</Y>
							<Z>-0.5</Z>
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						<NORMAL>
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							<Z>-1</Z>
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						<COLOR>
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					</VERTEX>
				</VERTICES>
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			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
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						<X>20</X>
						<Y>71</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
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		<OBJECT ID="AltimeterIndicator">
			<NAME>Altimeter Indicator</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x0004</BITMAPREF>
					<TEXSTRIP Orientation="Vertical" Layer="TextureSet1">
						<VAR>Altitude</VAR>
						<OFFSET>6516</OFFSET>
						<DELTA>-0.13014</DELTA>
						<VIEWPORTSIZEX>38</VIEWPORTSIZEX>
						<VIEWPORTSIZEY>154</VIEWPORTSIZEY>
						<STRIPSIZE>870</STRIPSIZE>
						<NORMALIZE>1024</NORMALIZE>
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				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
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							<Y>154</Y>
							<Z>-0.5</Z>
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						<NORMAL>
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							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
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							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
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						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
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					<VERTEX>
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							<Z>1</Z>
							<A>1</A>
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						<TEXCOORD Layer="TextureSet1">
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					<VERTEX>
						<POSITION>
							<X>38</X>
							<Y>0</Y>
							<Z>-0.5</Z>
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						<NORMAL>
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							<Z>-1</Z>
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						<COLOR>
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							<Z>1</Z>
							<A>1</A>
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						<TEXCOORD Layer="TextureSet1">
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					<VERTEX>
						<POSITION>
							<X>38</X>
							<Y>154</Y>
							<Z>-0.5</Z>
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						<NORMAL>
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							<Y>0</Y>
							<Z>-1</Z>
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						<COLOR>
							<X>1</X>
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							<Z>1</Z>
							<A>1</A>
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			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
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						<X>207</X>
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						<Z>0</Z>
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				</TRANSFORM>
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		</OBJECT>
		<OBJECT ID="Panel">
			<NAME>Static Panel</NAME>
			<DESCRIPTION lang="en">This is the static panel which serves as a mask for the instruments that lie behind it.</DESCRIPTION>
			<DESCRIPTION lang="de">Das ist das statische Panel, welches als Maske für die dahinter liegenden Elemente dient.</DESCRIPTION>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BLENDING>yes</BLENDING>
					<BITMAPREF>0x0001</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>282</Y>
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						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
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						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
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					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
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						<COLOR>
							<X>1</X>
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							<Z>1</Z>
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						<V>0</V>
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						<POSITION>
							<X>283</X>
							<Y>0</Y>
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						<NORMAL>
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							<Y>0</Y>
							<Z>-1</Z>
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							<A>1</A>
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							<V>0</V>
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					<VERTEX>
						<POSITION>
							<X>283</X>
							<Y>282</Y>
							<Z>0</Z>
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						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
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							<X>1</X>
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							<Z>1</Z>
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							<V>282</V>
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					</VERTEX>
				</VERTICES>
			</GEOMETRY>
		</OBJECT>
		<OBJECT ID="AltTenThousandsDigit">
			<NAME>Altimeter Ten Thousands Digit</NAME>
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				<LAYER>
					<BITMAPREF>0x0004</BITMAPREF>
					<TEXDIGITSTRIP Layer="TextureSet1">
						<VAR>Altitude</VAR>
						<VARDIGIT>10000</VARDIGIT>
						<OFFSET>146</OFFSET>
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						<TILESIZEX>8</TILESIZEX>
						<NORMALIZE>1024</NORMALIZE>
						<TEXCOORDOFFSET>
							<U>342</U>
							<V>0</V>
						</TEXCOORDOFFSET>
					</TEXDIGITSTRIP>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>210</X>
						<Y>132</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="AltThousandsDigit">
			<NAME>Altimeter Thousands Digit</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x0004</BITMAPREF>
					<TEXDIGITSTRIP Layer="TextureSet1">
						<VAR>Altitude</VAR>
						<VARDIGIT>1000</VARDIGIT>
						<OFFSET>146</OFFSET>
						<DELTA>-12.8</DELTA>
						<TILESIZEY>26</TILESIZEY>
						<TILESIZEX>8</TILESIZEX>
						<NORMALIZE>1024</NORMALIZE>
						<TEXCOORDOFFSET>
							<U>342</U>
							<V>0</V>
						</TEXCOORDOFFSET>
					</TEXDIGITSTRIP>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>220</X>
						<Y>132</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="AltHundretsDigit">
			<NAME>Altimeter Hundrets Digit</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x0004</BITMAPREF>
					<TEXDIGITSTRIP Layer="TextureSet1">
						<VAR>Altitude</VAR>
						<VARDIGIT>100</VARDIGIT>
						<OFFSET>146</OFFSET>
						<DELTA>-12.8</DELTA>
						<TILESIZEY>26</TILESIZEY>
						<TILESIZEX>8</TILESIZEX>
						<NORMALIZE>1024</NORMALIZE>
						<TEXCOORDOFFSET>
							<U>342</U>
							<V>0</V>
						</TEXCOORDOFFSET>
					</TEXDIGITSTRIP>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>8</X>
							<Y>26</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>230</X>
						<Y>132</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="AltTensDetails">
			<NAME>Altimeter Strip Tens Details</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x0004</BITMAPREF>
					<TEXDIGITSTRIP Layer="TextureSet1">
						<VAR>Altitude</VAR>
						<VARDIGIT>10</VARDIGIT>
						<OFFSET>101</OFFSET>
						<DELTA>-8</DELTA>
						<TILESIZEY>20</TILESIZEY>
						<TILESIZEX>11</TILESIZEX>
						<NORMALIZE>1024</NORMALIZE>
						<TEXCOORDOFFSET>
							<U>351</U>
							<V>0</V>
						</TEXCOORDOFFSET>
					</TEXDIGITSTRIP>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>20</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>11</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>11</X>
							<Y>20</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>240</X>
						<Y>134</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="CompassStrip">
			<NAME>Compass Strip</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
				  <BLENDING>no</BLENDING>
				  <BITMAPREF>0x0008</BITMAPREF>
				  <TEXSTRIP Orientation="Horizontal"  Layer="TextureSet1">
					<VAR>Course</VAR>
					<OFFSET>74</OFFSET>
					<DELTA>2.46944444444</DELTA>
					<VIEWPORTSIZEX>123</VIEWPORTSIZEX>
					<VIEWPORTSIZEY>23</VIEWPORTSIZEY>
					<STRIPSIZE>133</STRIPSIZE>
					<NORMALIZE>256</NORMALIZE>
				  </TEXSTRIP>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>22</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>123</X>
							<Y>0</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>123</X>
							<Y>22</Y>
							<Z>1.1</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>74</X>
						<Y>234</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="Compass">
			<NAME>Compass</NAME>
			<DESCRIPTION lang="en">Compass</DESCRIPTION>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BLENDING>no</BLENDING>
					<BITMAPREF>Radar</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>200</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>0</U>
							<V>256</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>200</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>256</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>200</X>
							<Y>200</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>256</U>
							<V>256</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">This is position (topleft) of the element in landscape mode</DESCRIPTION>
						<X VAR="LandscapeOrientation" DELTA="280" OFFSET="0" TYPE="LinearEquation">280</X>
						<Y VAR="LandscapeOrientation" DELTA="45" OFFSET="0" TYPE="LinearEquation">45</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">This is the position (topleft) of the element in portrait mode</DESCRIPTION>
						<X VAR="PortraitOrientation" DELTA="35" OFFSET="0" TYPE="LinearEquation">35</X>
						<Y VAR="PortraitOrientation" DELTA="280" OFFSET="0" TYPE="LinearEquation">280</Y>
						<Z>-5</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">After rotation, this item transfers the object back into the original position.</DESCRIPTION>
						<X>100</X>
						<Y>100</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Rotate">
					<QUATERNION>
						<DESCRIPTION lang="en">This item rotates the object into the expected heading position.</DESCRIPTION>
						<A VAR="Heading">0</A>
						<X>0</X>
						<Y>0</Y>
						<Z>-1</Z>
					</QUATERNION>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">Translate the object center into the pivot before rotation.</DESCRIPTION>
						<DESCRIPTION lang="en">The object is of size 164 x 166.</DESCRIPTION>
						<DESCRIPTION lang="en">But the pivot seems to be located at 82, 80</DESCRIPTION>
						<X>-100</X>
						<Y>-100</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="CompassNeedle">
			<NAME>CompassNeedle</NAME>
			<DESCRIPTION lang="en">Compass Needle</DESCRIPTION>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BLENDING>yes</BLENDING>
					<BITMAPREF>0x000a</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>150</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="128" Layer="TextureSet1">
							<U>0</U>
							<V>75</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Layer="TextureSet1">
							<U>0</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>32</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="128" Layer="TextureSet1">
							<U>16</U>
							<V>0</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>32</X>
							<Y>150</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="128" Layer="TextureSet1">
							<U>16</U>
							<V>75</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>126</X>
						<Y>278</Y>
						<Z>2</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>126</X>
						<Y>278</Y>
						<Z>2</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">After the rotation, the object has to be moved back into the original position.</DESCRIPTION>
						<X>16</X>
						<Y>75</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
				<TRANSFORM TType="Rotate">
				<QUATERNION>
					<DESCRIPTION lang="en">This additional rotation adds the course as offset orientation.</DESCRIPTION>
					<A VAR ="Course">0</A>
					<X>0</X>
					<Y>0</Y>
					<Z>-1</Z>
				</QUATERNION>
				</TRANSFORM>
				<TRANSFORM TType="Rotate">
					<QUATERNION>
						<DESCRIPTION lang="en">This rotates the needle according to how the compass is oriented.</DESCRIPTION>
						<A VAR="Heading">0</A>
						<X>0</X>
						<Y>0</Y>
						<Z>-1</Z>
					</QUATERNION>
				</TRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<DESCRIPTION lang="en">Translate the object center into the pivot before rotation.</DESCRIPTION>
						<DESCRIPTION lang="en">The object is of size 32 x 150</DESCRIPTION>
						<X>-16</X>
						<Y>-75</Y>
						<Z>0</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
		</OBJECT>
		<OBJECT ID="AP_Master">
			<NAME>Autopilot Master</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1"> 
							<U>53</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>53</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>103</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>103</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>187</X>
						<Y>8</Y>
						<Z>1.1</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
			<ACTIVATEDBY>AutopilotMaster</ACTIVATEDBY>
		</OBJECT>
		<OBJECT ID="AP_FlightDirector">
			<NAME>Autopilot FlightDirector</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>105</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>105</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>155</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>155</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>187</X>
						<Y>19</Y>
						<Z>1.1</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
			<ACTIVATEDBY>AutopilotFlightdirectorEngage</ACTIVATEDBY>
		</OBJECT>
		<OBJECT ID="AP_AutoThrottle">
			<NAME>Autopilot Auto Throttle</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>157</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>157</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>207</U>
							<V>39</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>207</U>
							<V>56</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>187</X>
						<Y>30</Y>
						<Z>1.1</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
			<ACTIVATEDBY>AutopilotAutothrottleEngage</ACTIVATEDBY>
		</OBJECT>
		<OBJECT ID="AP_Airspeed">
			<NAME>Autopilot Airspeed</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>1</U>
							<V>18</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>1</U>
							<V>1</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>51</U>
							<V>1</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>51</U>
							<V>18</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>35</X>
						<Y>8</Y>
						<Z>1.1</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
			<ACTIVATEDBY>AutopilotAirspeedLock</ACTIVATEDBY>
		</OBJECT>
		<OBJECT ID="AP_Altitude">
			<NAME>Autopilot Altitude</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>53</U>
							<V>18</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>53</U>
							<V>1</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>103</U>
							<V>1</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>30</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>103</U>
							<V>18</V>
						</TEXCOORD>
					</VERTEX>
				</VERTICES>
			</GEOMETRY>
			<WORLDTRANSFORM>
				<TRANSFORM TType="Translate">
					<VECTOR3D>
						<X>78</X>
						<Y>8</Y>
						<Z>1.1</Z>
					</VECTOR3D>
				</TRANSFORM>
			</WORLDTRANSFORM>
			<ACTIVATEDBY>AutopilotAltitudeLock</ACTIVATEDBY>
		</OBJECT>
		<OBJECT ID="AP_Heading">
			<NAME>Autopilot Heading</NAME>
			<PRIMITIVETYPE NumVertices="4" HasColor="true" HasNormals="true" HasTexSet1="true" HasTexSet2="false">TRIANGLESTRIP</PRIMITIVETYPE>
			<TEXTURE>
				<LAYER>
					<BITMAPREF>0x000b</BITMAPREF>
				</LAYER>
			</TEXTURE>
			<GEOMETRY>
				<VERTICES>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>10</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
						</NORMAL>
						<COLOR>
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
							<A>1</A>
						</COLOR>
						<TEXCOORD Normalize="256" Layer="TextureSet1">
							<U>157</U>
							<V>18</V>
						</TEXCOORD>
					</VERTEX>
					<VERTEX>
						<POSITION>
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</POSITION>
						<NORMAL>
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			<NAME>Autopilot Localizer</NAME>
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			<ACTIVATEDBY>AutopilotNav1Lock</ACTIVATEDBY>
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	</OBJECTS>
	<EXTENSIONS>
		<DLL>
			<NAME>Radar Screen</NAME>
			<RELATIVEPATH>RadarScreenExt.dll</RELATIVEPATH>
			<DESCRIPTION lang="en">Implements the radar screen as texture on the heading indicator panel</DESCRIPTION>
		</DLL>
	</EXTENSIONS>
</PFDDEF>
